A glossary of common terms used in Wardley Mapping.
| Name | Description |
|---|---|
| Context | Our purpose and the landscape |
| Environment | The context and how it is changing |
| Situational awareness | Our level of understanding of the environment |
| Actual | The map in use |
| Domain | Uncharted vs Transitional vs Industrialised |
| Stage | Of evolution e.g. Genesis, Custom, Product, Commodity |
| Type | Activity, Practice, Data or Knowledge |
| Component | A single entity in a map |
| Anchor | The user need |
| Position | Position of a component relative to the anchor in a chain of needs |
| Need | Something a higher level system requires |
| Capability | High level needs you provide to others |
| Movement | How evolved a component is |
| Interface | Connection between components |
| Flow | Transfer of money, risk & information between components |
| Climate | Rules of the game, patterns that are applied across contexts |
| Doctrine | Approaches which can be applied regardless of context |
| Strategy | A context specific approach |

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THE BOOK
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